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Saturday, February 21, 2015

Welcome to Airbnb + Making

When we travel, the world around us gets smaller. Friendships are made on the fly, landscapes are explored, and new experiences are found around every corner. And when you stay in an Airbnb listing, this small world feeling is amplified immeasurably. We've created a fantastic handmade world that dramatizes the feeling you get while traveling with Airbnb. It's an expansive world, yet truly personal. As the train travels through this world, the viewer gets to experience what is Airbnb and how Airbnb enables you to Belong Anywhere. Explore at

Welcome to Airbnb - Behind the Scenes

A behind the scenes look at the process of creating 'Welcome to Airbnb'. The film was shot through a small camera mounted on the model train in a single, 60-second take. All external movements are mechanical, not animated or done in post-production. All the different transitions that were hand operated had to be incredibly coordinated. It was a well-orchestrated effort to ensure that the 9 people who did several jobs at once were able to either fold things up before, or tilt things over and rotate things to ensure the one perfect take.


Box explores the synthesis of real and digital space through projection-mapping onto moving surfaces. The short film documents a live performance, captured entirely in camera.

Directed by: BOT & DOLLY
Executive Producer: Julia Gottlieb
Producers: Bill Galusha, Nick Read
Creative & Technical Director: Tarik Abdel-Gawad
Design Director: Bradley G Munkowitz
Lead Graphic Designers: Bradley G Munkowitz, Jason English Kerr
3D Artists: Scott Pagano, Bradley G Munkowitz, Jason English Kerr, Conor Grebel
2D Animators: Conor Grebel, Ben Hawkins, Pedro Figueira
Director of Photography: Joe Picard
Lighting Designers: Joe Picard, Phil Reyneri
Projection / TouchDesigner: Phil Reyneri
Robotics Animation: Tarik Abdel-Gawad, Brandon Kruysman, George Banks, Michael Beardsworth
Robotics Operator: Michael Beardsworth, Brandon Kruysman
Prop Fabrication: Matt Bitterman, Ethan Dale
Script Supervisor: Ian Colon
Sound Engineers: Joe Picard, Michael Beardsworth
PAs: Sean Servis, Dakota Smith, Nico Mizono, Eric Wendel, Patrick Walsh
Editors: Ashley Rodholm, Ian Colon
Music / Sound Design: Keith Ruggiero
Sound Mix: Joel Raabe
Performers: Tarik Abdel-Gawad, Iris, Scout

A Brief History of User Interface

Dave Wiskus explores the history of interaction and interface design, from the keyboard and mouse to multitouch, and beyond.

Every day, people all over the world are clicking, tapping, typing, and touching and dragging things on glass screens. Our ability to use all this fancy technology with ease didn’t happen overnight. So how did we end up here?

Brought to you by Hullo, the pillow that stays cool all night:

AT&T V386:
DOS tutorial:
Source code from Slopes:
Windows 95 Video Guide:
Photoshop 3:
Flying Toasters:
Metallica versus Napster:
iPhone announcement:
Oculus Rift:

Bonus link: GUI screenshot archive: (via Guy English)

My thanks to Jason Snell, Brent Simmons, Nick Arnott, Joe Cieplinksi, and Ryan Nielsen for fact-checking and copy editing. If I’m wrong about anything, blame them.

And an extra special thanks to the wonderful people who support the show on Patreon:

Ryan Nielsen
Abraham Vegh
Orta Therox
Curtis Herbert
Zach Kahn
Samuel Strickland
Daniel Cacace
Kevin Korpi
Joshua Ouille
Jordan Cooper
Pat McConnell
Klaas Pieter Annema
Bernd Goldschmidt
Garrett Allen
Matt Oram
Ben McCarthy
Brian Alvey

The Golden Ratio vs. The Rule of Thirds

When it comes to photography, there is a debate whether or not the Golden Ratio is better than the Rule of Thirds. Join Tara as she discusses the importance of these.

Read More:
What is the ‘Golden Ratio’ and why is it better than the ‘Rule of Thirds?’
“Somebody recently told me that I will be able to compose more pleasing pictures if I use the Golden Ratio instead of the Rule of Thirds, and that the Rule of Thirds was an inferior way to compose photographs.”

How to Use the Golden Ratio to Improve Your Photography
“The Golden Ratio has been used as a powerful composition tool for centuries. It is a design principle based on the ratio of 1 to 1.618.”

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What Every CEO Needs to Know About UX with Dr. Eric Schaffer

What every CEO needs to know about creating a user experience practice with Dr. Eric Schaffer. For more Information on HFI;

CEO's are going through a transition that just has to make their heads explode.
It used to be that success was about getting powerful hardware in place or efficient software or great marketing offers.

But today things are suddenly very different. In 2012, Forrester found that 97 percent
of companies surveyed considered customer experience as the top strategic priority, and 28 percent considered it the primary priority. Seventy-five percent of companies hope to make customer experience a competitive differentiator.

Today, hardware and software and offers are undifferentiated. Marketing devolves to offering customers a four-slice toaster to convert. But then the competition offers a six-slice toaster, and the margins get vanishingly thin. So we differentiate today on customer experience. We roll that buzzword around a lot, but what does it mean.

For an executive, experience in hardware and software and offers and toasters, it might not be clear. Sure, in the physical spaces, we make stores with nice appointments and attentive staff, and we train our call center folks to be empathetic, but most of the customer experience challenge today is in the digital channels. And what does it mean there?

There's a profession called usability or user experience engineering, which focuses exactly on this topic. There's a billion dollars' worth of research on how to optimize human computer interactions. There are graduate degrees and training and certifications and methods and tools and standards, and a load of folks who put up a sign to say they do user experience design, but they actually specialize more in something else. User experience engineers systematically create designs that are efficient, accurate, self-evident, fun, and compelling.

You can measure the impact and business results, like throughput or number of calls to the call center or conversion rate. But if you're a CEO who understands the importance of customer experience, you have one big scary challenge. You won't know how to set up a practice in customer experience design, and a lot of what you learned from hardware and software and offers won't work.

You might make motivational speeches about customer experience, but motivation is not the problem. No one is trying to make online banking hard. You might set clear goals with your team, and the result is often a scrum of executives all trying to own customer
experience without any idea what to do with it. You might buy some training,
but the training staff come out into an environment that's not ready, and they soon forget their skills as they get no chance to use them.

So you hire a super strong expert in customer experience design. But while they're great at designing experiences, they don't know how to set up an industrial strength practice for designing experiences. Then you look for a consultancy that claims to do user experience design, but you actually get a graphics firm that makes lovely pictures that are very impressive but doesn't get you where you need to be. But before you give up, recognize that a sustainable customer experience design practice can only happen with a set of things in place. It's just like a hospital. It happens because of organizational structures and standards and surgeons and pipes. You hire an expert in setting up hospitals. You need a consulting partner that will help your company to set up a serious sustainable industrial strength practice.

To download a copy of this drawing and the related UX paper, go to

Crop Sensors vs Full Frame :: Crop Or Crap?

Let's get a few things out of the way ::

I have said, in the past, that you should move toward full frame sensors. I have always championed full frame sensors. At the end of the day, full frame sensors beat APS sized and smaller sensors.

The whole reason I bought an original x100 was because it had the largest sensor I could find in a small camera. It had been a number of years since I had shot an APS crop frame sensor. The last APS camera I shot professionally was the Nikon D200. I replaced that with a Nikon D3 (full frame) and then moved on to the Canon 5d2, (also full frame.) From the time I retired my D200 to using the x100 on jobs was about four years. When I bought that little x100 I had ZERO desire to change to a new camera system. I sure as hell was NOT going to switch from a full frame camera to an APS camera. Full frame cameras are better. Right?

If I have ruffled your feathers, as these topics usually tend to do, please read my entire blog post about this topic before you fire something off at me. I go more in depth there.

Cubic Bezier Curves - Under the Hood

Take a peek under the hood to see how computers draw cubic Bézier curves, as used in design and motion graphics programs. This video is part of the article Mastering the Bezier Curve in Sketch.

UNREAL PARIS 1.1 - Virtual Tour - Unreal Engine 4 | @25fps720p - OFFICIAL

1080p 60fps avalaible now here ;)
1080p 60fps avalaible now here ;)





Design Connected:

Virtual Tour Made by BenoƮt Dereau

UPDATE: Contact me before uploading this video on your channel.


Photography & editing | Piotr Wancerz |
Music | Tony Anderson "The Prophecy" |

Locations: Anuradhapura, Colombo, Dambulla, Ella, Haputale, Kandy, Negombo, Sigiriya, Tangalle, Udawalawe

Saturday, January 3, 2015

Eyes: The Windows to Your Health

Your eyes are tiny spheres of wonder. A doctor can find warning signs of high blood pressure, diabetes, and a whole range of other systemic health issues, just by examining your eyes. Ophthalmologist Neal Adams explains why the eye's tissues and blood vessels make such a good barometer for wellness.